lunes, 7 de mayo de 2018

INTRACLASS #2


TOPIC: E-Business Terms. Blockchain and Bitocins.
OBJECTIVE: Know the meaning of main terms.

DEVELOPMENT

Gamification: Playful technological too based on partial games that responds to tastes and preferences of the user in order to train and prepare.

Citizen science: Confluence of science and society around a research through applications and websites that allows the entry of criteria for further analysis.

Web 3.0: Internet version with an interface that allows communication with the user in response to their tastes, allows weaving mobile control devices through the Internet of things.

Big Data: Large volumen database that collects all the information generated around a company, it's level of volatility is very high and its analysis is a bit complicated by conventional means. A certain analysis to generate news business chances for it.

Groupware: It is a platform that allows companies to develop strategic systems, where all employees can contribute to achieve organizational purposes. With the implementation of the company, it becomes pro-active through corporate work.

Serious Game: They are complete digital games that are created based on real situations in the labor field in order to motivate and train professionals.

RESULTS
Got new words to improve our speech when we exchange a viewpoint or comments in class.

TASK
Find out about apps of citizen science to help tourims.

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PRACTICES 2nd Partial

INFOGRAPHY GOOGLE SITES STAR OF SERVICE